Spoken under hushed breath are the words of the Mandate. Those who have slogged through long campaigns, and who have seen the true nature of conflict, mutter the names of The Grim. Regardless of temporary treaties and paper-thin promises of peace, they admit to themselves in the small hours of the night that there can be no real safety for the Horde – not until all violent threats are silenced forever.
They look to the darkened glades of Tirisfal and the imposing fortress that roots itself in the land rightfully belonging to the oath sworn of the Warchief. Garrisoned within its walls are the elite champions of The Grim and their great host of weaponry, both forged of steel and wrought in arcane fire. They speak the truth aloud and know its black portent:
“Peace Through Annihilation”
Who are The Grim?
The Grim are the oldest active role-playing guild on the Twisting Nether server. Since its founding on September 16th, 2005, The Grim have been the leading example of a full immersion ("Heavy RP") role-playing guild, keeping high standards in writing excellence and game-play. Based out of their fortified guild hall in Tirisfal Glades, they are known to be a lawful evil organization of fanatics, fel-bent on the complete destruction of any foes who would threaten the Horde. For The Grim, there can be no compromise with the Alliance or any of the perennial menaces that visit Azeroth.
We are gearing up for the coming Legion expansion, and we cordially invite any interested parties to consider our guild as a place to build their new home.
As a full immersion roleplaying guild, The Grim requires that their aspirants and members maintain an in-character presence in all public channels, including guild chat. Griefing and out-of-character disruption is strictly discouraged, though a private and informal OOC channel is provided. All participants with the guild are invested in an immersive and cooperative story building experience. Any further questions concerning conduct may consult our Mandate.
Any aspirant who wishes to join the ranks of The Grim must pass a series of trials known as the Inquisition. Each trial is tailored to the individual supplicant and designed to ferret out any weakness or hesitance in the execution of the Mandate. Once the three trials are satisfactorily deemed complete by the supplicant’s Inquisitor, they will be promoted to the full member rank of Reaper through a unique ceremony before the assembled guild. To learn more about the Inquisition, read about the Challenges of the Mandate.
Raiding and Player versus Environment
Currently, the Ironbreakers, our raid team, is progressing through the Hellfire Citadel. Our raid times are Tuesday and Thursday at 7:30 - 10:30 central time. We have previously defeated all of Highmaul and Blackrock Foundry while they were current. Beyond that, our guild has had a consistent history of clearing Heroic content before the end of each tier and keeping a solid grasp on Mythic progression (to use the new parlance) stretching back to at least the Wrath of the Lich King expansion.
While most guilds with raiding teams require a certain level of player competency, The Grim understand that many role-players have not had an opportunity to be involved with a dedicated raiding team. Because of this, we do not frown upon inexperience and seek to make all members with the interest and desire to raid to be the best that they can be. While we do not hold your hand, resources are made available and members who are considered experts at specific classes and roles are always available for questioning. Guild leadership also takes an active role at player improvement.
We are not in the business of turning down applications based on raid slots. However, if you are applying strictly to raid with The Grim, understand that we pride ourselves on our role-playing standard first and foremost and that we add raiders to the roster based on their expressed interest and availability.
Player versus Player
If you are a role-player who enjoys PvP, you will find The Grim to field a very healthy environment that has a rich history; with a well established credibility and respect by and for the opposition (The Alliance). The Grim currently schedules PvP gatherings every Sunday and Wednesday. We are happy to welcome players who are interested in Rated Battle Grounds as we progress in our RBG team.
Some past accomplishments involving The Grim are well known by the role-playing community; and many could, arguably, be known as precursor's to many guild and faction rivalries that still exist in the community today. Prior to the Burning Crusade; our "King of Rats" story line is still considered by many to be one of, if not the, best cross-faction event of this server. Our participation in Operation: Long Rifle was well received, as were our many assaults against Alliance cities and towns. During the Burning Crusade, we were the second group to kill Bolvar Fordragon before his removal from Stormwind; though arguably the first recognized kill during prime-time hours. Near the end of Burning Crusade and entering into Wrath of the Lich King, Cristok's Challenge, a duel-based event for gold and prizes, was well received, running two seasons that spanned about a year. In Cataclysm, Leyujin's Onslaught events brought together guilds from both factions (resulting in several new recruits as poor, misguided, Alliance players reveled in the glory of the Horde). Through Mists of Pandaria, we consistently conducted several Scalp Hunts - 14 day long contests for the highest number of honorable kills, with in-character rank and title rewards.
Where can I find more information on The Grim?
Our primary source of information can be found on our frontpage and our forums. You can also find us on GuildOx and WarcraftLogs.
Those interested in applying should start here.
Any of our officers can be contacted in-game; you can speak with Awatu, Khorvis, Lilliana, Ruuki, Anaie, Alakhai (Ravenholdt), Tradire, Leyujin, or Drinn. If you have questions that can be fielded in-character (IC), you'll find some to be far more receptive to that than any out of character (OOC) interaction. ]]