I've been wondering lately, what is Blizz doing with Hunters these days? The Beast Master spec has some fun abilities, but Marksmenship (the spec I'd like to play) and Survival are rather bare of "interesting" abilities.
I would have thought that Blizz would do something amazing with hunters like a possibly viable melee spec within the Survival tree, a special FPS sniper scope style aiming mechanic for "Aimed Shot" that gives 100% chance to crit on headshots
, maybe a special spell for Marksmanship like an "Entrench" ability where you hunker down in a kneeling position behind some sandbags boosting all your damage by 10% and reducing ranged+magic damage by 5%, something to give hunters some better, more useful raid utility like returning the awesome mark target of yesteryear or more cooldown aspect abilities like Aspect of the Fox that improve damage, reduce snares + roots, and reduces damage taken. So much that they could do with Hunters to make them way more interesting than just mobile arrow-carts.
Maybe also, since Hunters are often Engineers, the profession can allow us to create and drop a soul/light-well type node for grenades that can be thrown for a pre-set damage or utility pop. Or short of that, maybe a personal bandoleer of grenades. The same type of node technology can be put towards fight mechanics like a pre-fight node for one-use rocket boots for those "Oh shit!" moments and/or a rocket launcher with 3 shots with a static damage amount for melee who might be forced to stay at range mid-fight.
What do you guys think?