“Where’s the turkey?” asks the draenei, “I am excited to learn of this, ‘Pilgrim’s Bounty’.”
“Yes, that is strange,” says the human. “We’ve taken great pains to harvest massive, wild turkeys from…” The door to the hall opened. A bulky night elf came in.
“They stole the feast.”
An orc and a forsaken passed a massive haunch of fowl meat between them.
“Heh, that’ll teach them to steal our Pilgrim’s Bounty.”
That was about when the arrow hit.
What: Thanksgiving World PvP!
When: Saturday 28 November
Where: Heartland, Valley of Four Winds, Pandaria (By Halfhill)
Turkey keepaway in the Heartland! Each team has at least one turkey to capture. Return all your turkeys home, and win!
-Recover the turkey from the enemy, and return it to your base.
-Best of three matches.
-Heartland. If you enter the Verdant Belt or otherwise leave the area, you are considered dead and must respawn at base.
-Flying mounts are allowed for moving between points, but not making plays.
-No flasks or runes.
-Everyone (besides the turkey) must have a well-fed buff from one of the Pilgrim’s Bounty foods.
-If you die, you can respawn. While respawning, you must eat Pilgrim’s Bounty food. While eating, players are not to be targeted!
-Allied turkeys start the game with the other team. Enemy turkeys start the game with your team.
-Must be equipped at all times with Santo’s Sun toy. This reduces inbound healing by 100%, and more importantly…
-The only person allowed to fight a turkey…is a turkey!
-If you kill the enemy turkey (through AoE or misclicks!) that scores the Turkey for the other team.
-Turkeys must use /follow unless they have clear line of sight.
When following an enemy team member, the turkey may choose to use walking or running speed.
When following an allied team member, the turkey must walk.
-If the turkey has nobody else to follow, it begins to walk towards its scoring zone.